I am a Senior AI and gameplay designer working in Milestone, an italian company developing racing games such as Moto GP, Ride, Gravel, MXGP and Supercross. Studied computer engineering, artificial intelligence and robotics and passionate about anything related to games, artificial intelligence and storytelling.
Currently taking care of the design and tuning of the algorithms and behaviours used by the driving agents (Trajectory following, group behaviours, neural networks). Design, tuning and placement of various gameplay elements (Track limits, spawn points, trajectories). Design and tuning of various gameplay aids for the player (Ideal trajectory, braking points, difficulty levels). Design of various tools to help the development process (AI simulators). Debugging and polishing.
- 2018-Present Senior gameplay and AI designer (@Milestone)
- 2016-2018 Gameplay and AI designer (@Milestone)
- 2015-2016 Software developer (@PCCube)
- 2014 Robot AI developer (@S.P.Q.R)
- Artificial intelligence
- C# and C++
- Game design
- UE4 and Unity